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openFrameworksは創造的なコーディングのためのC++のオープンソースツールキットです ダウンロード 最新のリリース(0.12.0)の入手と、openFrameworksを作動させるためのセットアップガイド。 ドキュメント openFramewroksのクラス、関数、アドオンのリファレンス資料。ガイドやチュートリアルは、tutorialを参照してください。 フォーラム フォーラムは、openFrameworksに関係する多くの仲間と交流する場となっています。
Foreword by Zach Lieberman openFrameworks began around 2004 / 2005. I was teaching at Parsons School of Design, and at the same time, making a living as an artist creating interactive projects with code. I had graduated a few years earlier from grad school in 2002, and we were using computational tools like Director / Lingo and Flash when I was there -- it was the heyday of flash experimentation.
openFrameworks is an open source C++ toolkit for creative coding. download Grab the most recent release (0.12.0) and follow the setup guide to get openFrameworks running. documentation Reference for openFrameworks classes, functions and addons. You can also check the tutorials section. forum The forum is a place to meet other people working with openFrameworks. It's a place to share your work, or
ofAssimpModelLoader addon permits loading to memory and processing 3D models in a convenient and unified format. This addon is mostly a wrapper of the "Open Asset Import Library" (assimp), in its version 5.2 https://github.com/assimp/assimp. For an example see openFrameworks/examples/3d/assimp3DModelLoaderExample. At least, these model formats are supported: 3DS ASE DXF GLTF FBX HMP MD2 MD3 MD5 MD
First things first: a Vertex Buffer Object (VBO) provides a way for you to create vertices, normals, colors, and texture coordinates on the graphics card for non-immediate mode rendering. This means that you can store it all on the graphics card and then access, update, or draw it, whenever you need. This is pretty convenient when you have something that you want to draw multiple times without cha
Extends This class extends others, you can call their methods on an instance of ofFbo too: ofBaseDraws ofBaseHasTexture At it's core the ofFBO is a container for textures and an optional depth buffer. Kind of like, well, an OpenGL framebuffer, which is what you're normally rendering to. One way, conceptually correct but technically a bit loose, is that it's another renderer that you can write to.
The documentation is written by users like you that enjoy OF. Did you find some incorrect information? If you are not sure, ask in the forum first. If you want to correct the documentation, in most cases there's a button at the beginning of the page that will bring you to the editor in github. You can also fork the repository, create a separate branch and open a pull request. Do you want to contri
Android The Android distribution of openFrameworks is setup to work with either the Eclipse IDE or experimentally with the newer Android Studio IDE. The projects are currently using a custom toolchain based on Makefiles to compile and install applications. Note: see the FAQ at the bottom of this page if you're having trouble. The current version of the Android plugin for Eclipse has several proble
Eclipse is an open source IDE from IBM. It was designed for Java programming but also as a universal platform which can be extended to use other languages. Among others, there are versions for Mac OS X, Windows and Linux. This howto is based in the Windows version although it must be almost the same for other platforms. First download it from http://www.eclipse.org Install it wherever you want. Th
This page is the reference for the openFrameworks core and included addons. There are also contributed addons. The openFrameworks API is constantly evolving: any corrections, additions or comments are very welcome! You can contribute to this documentation from GitHub by following the instructions in the documentation tutorial. This documentation refers to the most recent release, version 0.12.0.
openFrameworks forum
0.12.0 is the most recent release. It has a lot of new features, new interfaces, and some breaking changes, because of that 0.12.0 is not 100% compatible with older projects. Please see the changelog to get an overview of the differences between versions. Note: To work with latest OF improvements you can download the OF Nightly Release from Github . To use openFrameworks you will need an IDE, and
openFrameworks is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. openFrameworks is designed to work as a general purpose glue, and wraps together several commonly used libraries, including: OpenGL, GLEW, GLUT, libtess2 and cairo for graphics rtAudio, PortAudio, OpenAL and Kiss FFT or FMOD for audio input, output
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