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It’s been a while since we’ve run a technical post here on the blog. I recently ran across a problem that seems to be quite common amongst iPhone game developers, so I thought I’d do a quick post on it: using IMA4 (ADPCM) audio encoding on the iPhone/iPod Touch. IMA-ADPCM is a compression standard defined by the Interactive Multimedia Association that gets you 4:1 compression on 16-bit audio files
So, something I’ve spent a lot of time doing recently, is waiting for the AppEngine Bulk Loader to finish. At the moment, there’s nothing in the admin console to bulk add, edit or delete entries in your Datastore – you can create or edit entities singly, and you can tick off and delete up to 20 at a time, but that’s your lot. The officially-sanctioned bodge for this is the Bulk Loader. Though not
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