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The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers The Vulkan website has a new home and look! It has been a while in the making but we are very excited to launch the new Vulkan website to the community. Don’t worry, Vulkan is still maintained and owned by The Khronos Group; we just felt that it had outgrown its old website now th
OpenGL Software Development Kit Documentation, Sample Code, Libraries, and Tools for creating OpenGL-based Applications Documentation The OpenGL Reference Pages The reference pages for OpenGL 4.5 include complete descriptions of all OpenGL commands and functions contained in the Core Profile of OpenGL 4.5, and the OpenGL Shading Language 4.50 Specification. The legacy OpenGL 2.1 reference pages in
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers If you're a regular reader of OpenGL Pipeline, you probably know that you can use OpenGL on Macs, PCs (under Windows or Linux), and many other platforms ranging from workstations to supercomputers. But, did you know that you can also use it on PDAs and cell phones? Yes, really! Ok
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers Survey Of OpenGL Font Technology Contents Introduction GLX GLC GLUT Texture Mapped Text GLTT FTGL WGL GLF Links Introduction This document describes the known methods for displaying text inside an OpenGL program. There is no native font support in OpenGL. Why use fonts? For presen
OpenGL Software Development Kit Documentation, Sample Code, Libraries, and Tools for creating OpenGL-based Applications Welcome to the OpenGL SDK! Here you'll find some of the most valuable resources available to OpenGL developers, all in one place. Use the menu above to navigate to each contribution. Revisit often, as there will be new contributions coming online all the time! The OpenGL SDK is a
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers So Windows Vista is here, but what does it mean for an OpenGL user and developer? In this article we will try to give OpenGL application developers a quick peek at what to expect and the current state of OpenGL on Windows Vista. Windows Vista supports two primary OpenGL implementa
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers OpenGL API Documentation Overview OpenGL is the industry's most widely used, supported and best documented 2D/3D graphics API making it inexpensive & easy to obtain information on implementing OpenGL in hardware and software. There are numerous books, tutorials, online coding exam
The Industry's Foundation for High Performance Graphics from games to virtual reality, mobile phones to supercomputers The OpenGL Registry Has Been Moved! As of 2017-01-21, the canonical OpenGL Registry has been MOVED to https://www.khronos.org/registry/OpenGL/ . The new registry location is backed by a github repository at https://github.com/KhronosGroup/OpenGL-Registry . There will be no further
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