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MONOSPACE: Flip dots with feelings, a JavaScript demo in 1021 bytes, winner of the 1024 bytes demo competition at Assembly 2020. The Assembly is a demoscene event with the most anticipated 1kb, 4kb and full size demo competitions. I am absolutely thrilled to win, again. This year, it has been difficult to find the mental energy to focus, but working on a creative project was a breath of fresh air.
BLCK4777* by p01/ribbon Winning 1kb intro released at Assembly 2015 START May take a few seconds to generate the ~2min music Additional links Packed version 1023 bytes — Full archive Youtube capture — Pouet Thanks to Adinpsz, @kaneel, @frksr, TBC, Loonies, and everyone pushing the limits with style! —/— Follow @p01 and www.p01.org for more tiny monster realtime audio visual animations. * unpacked
releases 140bytes Music SoftSynth 13 October 2011 140bytes softsynth music sound javascript audio HTML5 This year has kept people busy crafting little things. It started on May 23, 2011 when Jed Schmidt created the 140byt.es master GIST thus throwing the ball for a tweet-sized, fork-to-play, community-curated collection of JavaScript. Later, on September 26, 2011 Viznut released the Experimental m
releases WOLF1K 10 September 2010 wolf1k wolf5k js1k raycasting canvas html5 wolfenstein 3d The idea of this entry for the JS1K contest was to do the impossible: a 1K remake of the famous WOLF5K that rocked the final edition of the5K. It does not feature guns, evil grins and violence for in WOLF1K there is no room for guns or any form of violence. Play WOLF1K Play WOLF1K right here! using the arro
releases 512b JSpongy 23 October 2009 3D fractal menger sponge raymarching demoscene 512b canvas HTML5 Since Mentor^TBC released Spongy, an amazing 128b intro raymarching a Menger sponge, I wondered how far such effect could be size optimized in JavaScript while keeping complex camera path.The goal was to optimize for size and release the result as an intro in the demoscene spirit. That explains w
Disclaimer This effect is more a proof of concept than an attempt to match exactly the optical properties of a real tilt-shift effect. For instance it does not use a depth map and thus can not properly process images showing tall structures. However the results are quite convincing for such a simple piece of code. Back story & production time During a dinner with some friends from Opera, we discus
16x16 pixels of thrilling retro shooter action in your favicon. DEFENDER of the what ? DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 p
fooHere cometh all my releases on various platforms: ∞ Favicon games & the Smart fortwo 1 February 2009 favicon games jung von matt defender pong fav race canvas data: uri The German advertisement company Jung von Matt loved the concept of DEFENDER of the favicon, and contacted me to develop two more games. Favicon games were a perfect match for their campaign for the Smart fortwo and they gave me
Hypno trip down the fractal rug - for the 20 lines JavaScript contest - Zoom by Mathieu 'p01' Henri June 2oo8. The specification of Canvas being in progress, this script is best rendered in a recent browser such as Opera 9.5 or Firefox 3 or Safari 3.1.
Twinkle - 20 lines JavaScript contest - Split Screen by Mathieu 'p01' Henri April 2oo8. The specification of Canvas being in progress, this script is best rendered in a recent browser such as Opera 9.5 or Firefox 3. These animations require a decent browser such as Opera 9.5 or Firefox 3. No really I meant it.
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