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ashen.earth
Note: This post is part 2 of my Webassembly Game of Life series, if you haven't already you can read part 1 here. So when I posted my last Webassembly Game of Life post I had a few improvements I wanted to make to it. Some that I mentioned in that post (like bitpacking the board so it took less memory), and some that I mentioned to friends who read it (like switching from Canvas2D to WebGL or WebG
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