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blog.leapmotion.com
At Leap Motion, we’re always looking to advance our interactions in ways that push our hardware and software. As one of the lead engineers on Project North Star, I believe that augmented reality can be a truly compelling platform for human-computer interaction. While AR’s true potential comes from dissolving the barriers between humans and computers, I also believe that it can help improve our abi
At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality. To explore the boundaries of interactive design in AR, we created Project North Star, which drove us to push beyond the limitations of existing syste
Leap Motion is a company that has always been focused on human-computer interfaces. The fundamental limit in technology is not its size or its cost or its speed, but how we interact with it. Click To Tweet We believe that the fundamental limit in technology is not its size or its cost or its speed, but how we interact with it. These interactions define what we create, how we learn, how we communic
Update (6/8/17): Interaction Engine 1.0 is here! Read more on our release announcement: blog.leapmotion.com/interaction-engine Game physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic. Grabbing an object in your hand or squishing it against the floor, you send it flying as the physics engine desperately tries to keep your fin
For hardware hackers, boards like Arduino and Raspberry Pi are the essential building blocks that let them mix and mash things together. But while these devices don’t have the processing power to run our core tracking software, there are many ways to bridge hand tracking input on your computer with the Internet of Things. You’ll just need to interface the computer running the Leap Motion software
What does the future of VR technology actually look like? No one knows, but one thing is clear – today’s devices are merely stepping stones along the way to experiences more wonderful and surreal than we can possibly imagine. Last week at SFHTML5, Leap Motion CTO David Holz shared his educated guess on what we’ll see with upcoming generations of virtual reality headsets and sensors. Along the way,
Go deeper with documentation, user manuals, and information on our latest compatible tools. This site includes our TouchFree User Manual, design guidelines for XR, and our Ultralab developer blog. Explore our resources, be inspired, and create with our world-leading hand tracking technology. To design for hand tracking, you’ll need an Ultraleap Hand Tracking Camera and our latest Hand Tracking Sof
The Leap Motion Controller doesn’t exist in a vacuum. Across fiction, gaming, and art, we can see a rich history of motion control concepts and devices, and understanding what makes them successful is hugely important to building the next generation of real-world interfaces. How do fictional user interfaces influence #VR motion-controlled interactive design? Click To TweetIn this two-part video, w
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