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Web Audio API Demos More demos and details on how to run them here Infinite Gangnam Style As Paul Lamere explains: The app works by taking the audio and analyzing it with The Echo Nest analyzer to break it up into its individual beats. Next, an analysis pass is run on all the beats finding each beat’s nearest similar sounding neighbors that fall within a similarity threshold. Then, the song is pla
The following illustrate a diverse range of effects which are possible using the convolution engine:
JavaScript Processing This example illustrates a simple amplitude modulation effect processed directly in JavaScript.
Ring Visualizer By Felix Turner is a fantastic WebGL visualizer. Have fun interacting using the mouse and scrollwheel. WebGL City By alteredqualia, Nick Royer, nofeedbak, and Erik McClure. Enjoy this rich 3D environment. To hear the spatialized helicopter, disable the music track "m", and enable the helicopter "n".
Save a Beat For security reasons, web browsers don't make it easy to save files directly to your hard drive. But to save your beat just copy and paste the data block below into a text file. To load the beat later click the Load button then paste the data block from your text file into the blank window.
Web Audio Examples The Web Audio API introduces a variety of new audio features to the web platform. It can be used with the canvas and WebGL APIs for creating a new generation of games and interactive applications. The API is capable of dynamically positioning/spatializing and mixing multiple sound sources in three-dimensional space. It has a powerful modular routing system, supporting effects, a
W3C Audio Incubator Group Proposal Editor:Chris Rogers, Google <crogers@google.com> Initial Proposal: 24 May 2010 Abstract This specification describes a high-level JavaScript API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering. The actual p
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