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GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Mark J. Harris University of North Carolina at Chapel Hill This cha
Hybrid Ray-Traced Shadows Jon Story Senior Developer Technology Engineer NVIDIA Problems with shadow mapping? ● Acne ● Peter-panning ● Aliasing ● Endless tuning to alleviate the above... Acne Peter-panning Aliasing Ray tracing to the rescue... Traditional Bounding Volume Hierarchy ● Can skip many ray-triangle hit tests ● Need to rebuild hierarchy on the GPU ● For dynamic objects ● Tree traversal
The Cg Tutorial is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Cg provides a set of built-in functions and predefined struc
With a wide range of shaders including skin, natural effects, metals, post processing effects, and much more, the NVIDIA Shader Library exists to help developers easily find and integrate great shaders into their projects. All the shaders in this library are provided free of charge for use in derivative works, whether academic, commercial, or personal (Full License). If you would like to submit a
Screen Space Fluid Rendering for Games Simon Green, NVIDIA Overview Introduction Fluid Simulation for Games Screen Space Fluid Rendering Demo Introduction DirectX 11 and DirectCompute enable physics effects to be computed and rendered directly on the GPU DirectCompute allows flexible general purpose computation on the GPU sorting, searching spatial data structures DirectX 11 has
In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA. This code is released free of charge for use in derivative works, whether academic, commercial, or personal (Full License). Cg 2.0 Toolkit is required to compile some code samples. Please obtain the C
Quick Links Home News Developer Newsletter Newsletter Sign-Up CUDA Newsletter Sign-Up Drivers Registered Developer Login Become a Registered Developer Events Calendar Parallel Nsight Overview Pricing Videos Webinars Download Support Graphics DirectX OpenGL 3D Vision™ Documentation GPU Computing Downloads CUDA DirectCompute OpenCL Free GPU Computing Seminars Tegra NVIDIA ® Application Acceleration
The Cg Tutorial is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. This chapter has the following four sections: "What Is Cg?"
GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. About the Cover: The Vulcan character was created by the NVIDIA Dem
GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Part I: Natural Effects Special effects have differentiated real-ti
In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA. This code is released free of charge for use in derivative works, whether academic, commercial, or personal (Full License). DirectX SDK (April 2007) is required to compile some code samples. Please ob
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