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Kinect Open Source Programming Secrets (KOPS) is the only book that explains the official Java wrappers for OpenNI and NITE. (If you want installation instructions, scroll down this page a little.) The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in chapter 1, I had to decompile the libraries' JAR files, and work out the correspondences between t
Pro Java 6 3D Game Development (PJ3D) explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. I assume you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course at school. I've split the topics into three sections: Java 3D non-standard input devices for game playing JOGL Java 3D is a high-level 3D graphics API, and
Killer Game Programming in Java is for people who already know the basics of Java. For example, students who've finished an 'Introduction to Java' course. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc. If you don't know Java, then Killer G
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