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大谷翔平
github.com/wwwtyro
Adopts D3's elegant concept of scales, but implements them on the GPU to maximize data throughput and handle scale changes with no additional cost. Performs all rendering on the GPU, even axes and text. This keeps rendering and compositing fast and simple - no need to overlay a canvas or svg over your plot. Provides a small but growing set of highly optimized primitives that are tuned for handling
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