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GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Ryan Geiss NVIDIA Corporation 1.1 Introduction Procedural terrains have traditionally been limited to height fields
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Mark Harris NVIDIA Corporation Shubhabrata Sengupta University of California, Davis John D. Owens University of Cal
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GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Takahiro Harada University of Tokyo We can easily calculate realistic object motions and produce high-quality compu
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Charles Loop Microsoft Research Jim Blinn Microsoft Research 25.1 Introduction Vector representations are a resolut
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Keenan Crane University of Illinois at Urbana-Champaign Ignacio Llamas NVIDIA Corporation Sarah Tariq NVIDIA Corpor
GPU Gems 2 GPU Gems 2 is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Chapter 23. Hair Animation and Rendering in the Nalu D
GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Mark J. Harris University of North Carolina at Chapel Hill This cha
GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Greg James NVIDIA John O'Rorke Monolith Productions Glows and halos
GPU Gems 2 GPU Gems 2 is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Chapter 22. Fast Prefiltered Lines Eric Chan Massachus
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Gilberto Rosado Rainbow Studios 27.1 Introduction One of the best ways to simulate speed in a video game is to use
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Chapter 34. Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra Kenny Erleben University of
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Iain Cantlay NVIDIA Corporation Particle effects are ubiquitous in games. Large particle systems are common for smo
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Kenny Mitchell Electronic Arts In this chapter, we present a simple post-process method that produces the ef
GPU Gems 3 is now available for free online! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Elizabeth Seamans Juniper Networks Thomas Alexander Polytime 35.1 Introduction The Internet, with its cons
GPU Gems 3 is now available for free online. Chapters 1-7 are now available, with additional chapters coming online every week! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Composition, the organization of elemental operations into a nonobvious whole, is the essence of imperative programming. The instr
GPU Gems 3 is now available for free online. Chapters 1-7 are now available, with additional chapters coming online every week! Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Although pixels and pixel shaders often get the attention, geometry is "where it all starts." Without geometry, we would find ligh
GPU Gems 2 GPU Gems 2 is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Preface, Foreword, and Contributors Copyright Abo
GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Part I: Natural Effects Part I: Natural Effects Special effec
GPU Gems 2 GPU Gems 2 is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. Please visit our Recent Documents page to see all the latest whitepapers and conference presentations that can help you with your projects. Part I: Geometric Complexity Today's games are vi
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