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This is a collection of open source codes to print out the hardware info of iPhone. If you know more, please post link here in comment and I will update it. Battery Info source (requires IOKit header files from SimulatorSDK) http://forums.macrumors.com/showthread.php?t=474628 Memory & CPU http://furbo.org/2007/08/21/what-the-iphone-specs-dont-tell-you/ Process Landon Fuller, iphonesdk@googlegroups
iPhone gcc for SDK 3.2 (1) Install iphone gcc installed in your jailbroken iPad with firmware 3.2 iPhone gcc is available in Cydia. To install it in you need to do these # assume you have installed APT 0.6 Transitional and Aptitude and wget in Cydia, so that you can use the command apt-get # if libgcc is broken in Cydia, you have to install it manually before iphone-gcc wget http://apt.saurik.com/
Start a new Window-based Application Project called LocalPush Add an instance variable bgTask in LocalPushAppDelegate @interface LocalPushAppDelegate : NSObject { UIWindow *window; UIBackgroundTaskIdentifier bgTask; } It will fire up a Local Notification to remind you one min before the event which is 2 minutes due from now LocalPushAppDelegate.m Select all // // LocalPushAppDelegate.m // LocalPus
You need Apple developer account to login But Apple has disabled some of the links recently iPhone SDK 2.2.1 Leopard (10.5.4) http://developer.apple.com/iphone/download.action?path=/iphone/iphone_sdk_for_iphone_os_2.2.1__9m2621a__final/iphone_sdk_for_iphone_os_2.2.19m2621afinal.dmg or here iPhone SDK 3.0 (Xcode 3.1.3) Leopard (10.5.7) http://developer.apple.com/iphone/download.action?path=/iphone/
How to compile mobilesubstrate extension in iPhone gcc for OS 3.0 (1) You need iphone gcc installed in your jailbroken iPhone / iPod Touch with firmware 3.0 or above iPhone gcc is available in Cydia. To install it in you need to do these # assume you have installed APT 0.6 Transitional and Aptitude and wget in Cydia, so that you can use the command apt-get # if libgcc is broken in Cydia, you have
Sample Source Code : iPhone OS 3.0 peer to peer bluetooth connectivity Just saw a sample source code from the apple dev forum to sharing the testing the p2p bluetooth What you need to do is to create a new project from OpenGL ES Application of iPhone OS 3.0 SDK template called it BluetoothSample and past the codes as below and test, it should work on 2 iPhone 3G and iPod Touch 2nd gen only. Then y
How to build a single iPhone application support both 2.x and 3.0 at the same time I asked Apple Technical Support on how to build an iPhone application that runs on iPhone OS 2.x and yet uses iPhone OS 3.0 features if they are available. They replied with a solution called weak linking What is weak linking as quoted from http://devworld.apple.com/documentation/MacOSX/Conceptual/BPFrameworks/Conce
It is difficult to find a beginner's book/tutorial suitable for OpenGL ES 1.1 in iPhone Development, partly because the current version of OpenGL ES is already 2.0 (there is a book on it). OpenGL ES 2.0 code is, unfortunately, NOT backward compatible with the OpenGL ES version 1.1 that iPhone use. If you rely on the materials from OpenGL (not ES) 1.5, some functions / features are not available in
Use XCode 3.1.2 to build SDK 3.0 app to 3.0 Device without provisioning profile The trick to skip Provisioning Profile for the new XCode 3.1.3 (iPhone SDK3.0) does not work now. The only thing you can do is to use the old XCode 3.1.2 <Old XCode Dir> to build app for 3.0 device if you don't have the official provisioning profile, until new method to skip provisioning profile can be found. What you
(1) You need to create an App ID without .* in the Program Portal (that means one cert for one app) (2) Generate a certificate signing request from your Mac's keychain and save to disk (3) Upload the CertificateSigningRequest.certSigningRequest to the Program Portal (4) Wait for the generation of cert (about 1 min). Download the certificate (aps_developer_identity.cer) from the Program Portal (If
How-To compile iPhone Project in Mac using Makefile instead of Xcode and fake codesign and then install to pwned iPhone You can use the command line xcodebuild to build and install iPhone project such as xcodebuild -target Project_Name xcodebuild install -target Project_Name Here is an example to compile iPhone Project using Makefile instead of XCode. The Makefile will compile and codesign the bin
iPhone Sample Source Code : UISlider UITextField UISwitch & UISegmentedControl This is a sample source code (no interface builder file) implementing the one similar to Setting Bundle for UIKit Controls UISlider, UITextField, UISwitch & UISegmentedControl main.m Select all // main.m // Settings // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleaseP
M1 Max and M1 Ultra has lots of GPU power for cracking password. For brute force attach we can use hashcat and John the Ripper. (1) Installation (1.1) Install XCode and Command Line Utilities from Apple (1.2) Install Homebrew (1.3) Install John the Ripper and add path by using Terminal command brew install john-jumbo export PATH=/opt/homebrew/Cellar/john-jumbo/1.9.0/share/john/:$PATH (1.4) Install
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