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Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering A very interesting paper called "Gradient domain path tracing" was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli Laine and Tero Karras who developed highly optimized open source CUDA ray tracing kernels for Tesla, Fermi and K
Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering Well this put a smile on my face. Nvidia just announced Racer RTX, a fully real-time raytraced minigame running on their Omniverse platform on a single RTX 4000. It looks quite a few steps up from Marbles RTX, which was already exceptional in itself. The lighting and shading quality is fairly unparalleled for a r
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