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Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada. Intro I’m now starting to deeply analyze the performance of two new general purpose data compression codecs. One is Google’s Brotli codec, another is a brand new codec from Ra
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada. Here's a brain dump of the things that sometimes drive me crazy about OpenGL. (Note these are strictly my own opinions, not those of Valve or my coworkers. I'm also in a ranty
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada. The driver landscape is something that any practicing GL dev must face unless you like having only a fraction of potential customers able to enjoy your product. (These are the
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