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Developer Messages Message 1 - Programmer's Thoughts A message hidden in Herzog 's file table. Japanese かってくれたひと、どうもありがとう コピーしちゃあだめだよ! こんごもテクノソフトをよろしくね! ごいけんごかんそうがあったら どしどしおたよりおくってください シロヤギさんたらよまずにたべた とっつきにくいゲームだったかもしれない けど、どうだったかをアンケートはがき にかいておくってくれるどうれしいぜッ! ちゅうせんでまいつきなんにんかに、そしなを しんていしています。マニュアルが わかりにくくてすいみません たんとうのモンキーさるぞうが すべてわるいんだ!まったくオカマとは かいわができんぜ。マニュアルへの くじょうはテクノソフトない モンキーさるぞうのばかやろうてめえ なん
To do: There's a build marked as version "E.0", Nintendo's lotcheck/QA/release candidate terminology, dated September 30, 1999. The final build (v1.0 JPN) is dated October 17, 1999 and v1.1 is dated October 29, 1999. There are also two other builds, September 29, 1999 and October 6, 1999. October 26, 1999 prototype of version 1.1 February 3, 2000 builds are in LZH files. Investigate the March 31 2
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GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre. The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and X
Found at coordinates X:00 - Y:00 in Olivine is a warp to a removed location, which internally is found in-between Tim's house and the house of the father who gives lore about the Whirl Islands. As to not throw off the warp sequence of the whole city, the devs opted to place its warp tile in an inaccessible area at the upper‐left corner of town, rather than totally removing it. The map itself is a
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints. Feel free to browse our collection of games and start reading. Up for res
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