サクサク読めて、アプリ限定の機能も多数!
トップへ戻る
都知事選
www.creativeapplications.net
Last month at Resonate festival in Belgrade Andreas Gysin ran a workshop titled “Printshop With Processing” aimed at graphic designers who want to integrate Processing in their print-production workflow. The participants discussed and experimented with different ways on how to output algorithmically created graphical ornaments or representations of data to multiple page documents, ready for offset
United Visual Artists are an art and design practice based in London and working internationally. They create work at the intersection of sculpture, architecture, live performance and digital installation. Their initial work in live performance led to a sustained interest in spectacle, the relationship between passive spectation and active participation, and the use of responsive systems to create
Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments. You can always correct for certain things in software
Hello Visitor Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology.
The special projects division of Glassworks Barcelona - Xavi's Lab created Cubepix, a fully interactive and real-time projection mapping installation in their studio that combines very simple materials (cardboard) with quite sophisticated tech (projection mapping, pixel rotation, sync, etc). It has been conceived and developed entirely by their resident technologist Xavi Tribo. The prototype has b
A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program. The book takes this single line of code—the extremely concise BASIC program for the Commodore 64 and uses it as a lens through which to consider the phenomenon of creati
Created by Shanshan Zhou, Adam Ben-Dror and Joss Doggett, Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given an ability to be aware of its environment, and to expresses a dynamic range of behaviour. As it negotiates it's world, we the human audience can see that Lamp shares many traits pos
Some time ago Zach Lieberman posted code on the oF forums which allows you to show the pixels directly below the openFrameworks app window in a texture. This little app Satoru Higa (4nchor5 la6/rhizomatiks) uses the same method to create a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound. The colour and the position of the colours below decides
The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones which may implement an aggregati
Created by Travis Kirton, C4 is a brand new creative-coding framework for the iOS that lets you build expressive user experiences. C4 gives you the power of the native iOS programming environment with a simplified API that lets you get down to working with media right away. "Build artworks, design interfaces, explore new possibilities of working with media and interaction." Sorry, this is Members
In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon. How awesome is that? To realise our creative end goal we will be using Processing and several of it's contributed libraries. Obviously I will not be covering all the aspects or possibilities of these libraries. Rather this tutorial focuses on the specific steps needed to reach our pr
Created by Waldek Węgrzyn at the Academy of Fine Arts in Katowice, Poland, "Electrolibrary" is a project that connects a custom made paper book to the computer, so it can be used as an an interface. The book can be browsed as any other regular book but when connected to the computer via USB, by turning pages, you can navigate through the website, getting additional information, quotations, movies
Created by Ben McChesney at Helios Interactive, is this handtracking gesture experiment using openFrameworks and the latest release of the iisu 3.5 - gesture recognition middleware, compatible with all 3D cameras. The video shows Ben using a grasping hand to draw 3D ribbons based on the hand position or navigating the camera within 3D space. Sorry, this is Members Only content. Please Log-in. Join
Created by Petr Novikov, Inder Shergill and Anna Kulik, Stone Spray is a construction method which uses soil as the base material and a liquid binder to solidify the soil granules. The device uses an Arduino UNO, Processing application and a custom built jet spray system to deposit the mix of soil and binder, for constructing architectural shapes. Sorry, this is Members Only content. Please Log-in
Botanicus Interacticus is the tatest project created at Disney Research by Ivan Poupyrev in collaboration with Philipp Schoessler, Jonas Loh/Studio NAND, and Munehiko Sato. The project is concerned with developing technology for designing "highly expressive interactive plants", both living and artificial. Driven by the rapid fusion of computing and living spaces, the team take interaction from com
Created by NYC collective Breakfast and located in Manhattan’s Herald Square at 885 6th Ave and 32nd Street, the 23x12 foot display is made up of 44,000 electromagnetic spinning dots which each flip from black to white creating a moving image that you can hear. Through their body movement, pedestrians can 'erase' words from the screen – leaving specific clues taken from TNT’s “Perception” for whic
I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These last two months I’ve been reading up on syntax and diving into shader development headfirst to gain the basic knowledge and experience needed to write shad
When Kinect was released almost two years ago we say a wave of projects/experiments that showed what could be done. One project especially stood out that took peoples imagination but also demonstrated ingenuity and innovative application not seen before. This quick installation prototype by Theo Watson and Emily Emily Gobeille (design-io.com) allowed skeleton tracking on the arm and determining wh
unVerse is a generative music generation system created by Ian Snyder and ported to iOS by Lucky Frame. It uses a minimalist system of white points floating on a black screen. When two points approach they connect and push each other away, generating a musical tone. The app was submitted to the AppStore and rejected, now only available as a source download from GitHub. Sorry, this is Members Only
If a picture says more than a thousand words – and current internet dynamics tend to agree – what would a visual guide to the English vocabulary, contemporary and 'webresentative', look like? Ben West and Felix Heyes, two artists and designers from London (UK), found out when they replaced the 21,000 words found in your everyday dictionary with whatever shows up first for each word in Google's ima
SketchSynth by Billy Keyes is a drawable OSC control panel which lets anyone create their own control panels with just a marker and a piece of paper. Once drawn, the controller sends Open Sound Control (OSC) messages to anything that can receive them; in this case, a synthesizer running in Pure Data. SketchSynth is built using openFrameworks and makes heavy use of Kyle McDonald’s ofxCv addon. A st
Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software. No bigger than 4096 bytes – less than an empty Word document, as demoscene activists like to poi
Latest set of "drawing" experiments by Kynd continue to impress. We already wrote about Kynd's work some months ago where he used openFrameworks to create pencil-like drawings of photographs. This new set, once again using openFrameworks includes sand drawings, pink bacteria dance and a quick study on watercolor-like texture. Whereas realism/replica may be the starting point for many of Kynd's pie
In case you've never seen or heard our dear friend and guest writer Jer Thorp speak on stage, this is a simple must. His talk from TEDxVancouver last November is finally online. Jer talks about the summer of 1985, when his father came home with a classic Mac. Loaded on that machine was a revolutionary program called HyperCard, which for him (and thousands of others) opened a door to expressivity t
'Shadowplay' shows an experimental interaction paradigm built with the Projector Camera Toolkit, developed during Guest Research Project v.1 at YCAM Interlab by Kyle McDonald. The videos below demonstrate 'shadowplay' experiments, built around the idea of using two projectors that are perfectly aligned. The projectors display the inverse images of each other, so that without interference the scree
次のページ
このページを最初にブックマークしてみませんか?
『CreativeApplications.Net』の新着エントリーを見る
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く