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Creating massive multiplayer game servers with fault-tolerance, load balancing and unlimited scalability all built-in Introduction This article describes an alternative approach to building massively scalable online multiplayer systems using my OpenPoker project as an example. OpenPoker is a massively multiplayer poker server with fault-tolerance, load balancing and unlimited scalability built-in
Programming 3D Sound With OpenAL Introduces OpenAL, and explains how to use its various features. Sample code is included.
OK, this is it: The 7th installment of the ray tracing tutorial series. Over the last few weeks I worked very hard to improve the speed of the ray tracer, and I am quite proud of the results: Render times for the scene in article 4 (you know, the sphere grids) dropped from 7 seconds to less than 2 seconds. To put this power to good use, I added a triangle primitive, and a 3ds file loader. The d
Introduction As the capabilities of sound cards and sound APIs have increased over the years, 3D sound has played an increasingly important role in games. Creating an immersive experience for the gamer goes beyond nice looking graphics. Done correctly, ambient sound and music can take games to a whole new level. To achieve this effect, different sound programming APIs have been developed such
Hello and welcome to a new series of articles (or column, if you wish) on the topic of raytracing. For those that do not know me: My name is Jacco Bikker, also known as 'Phantom'. I work as '3D tech guy' at Overloaded, a company that develops and distributes games for mobile phones. I specialize at 3D Symbian games, which require highly optimized fixed-point, non-HW-accelerated 3D engines, cramm
A Survey of Real-time Shading Models This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008) Modern Fixed-point Tricks and Optimizatio
Your source for 3D Game and Graphics Engines. This database is committed to providing you with the most accurate and up-to-date information for current engines around the web. Each engine contains a brief description as well as a list of supported features and general info (platform, API, etc.). Most engines contain reviews/ratings to help you better in your search.Welcome to DevMaster's Game and
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