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Heterogeneous parallel computing in HTML5 web browsers WebCL 1.0 defines a JavaScript binding to the Khronos OpenCL standard for heterogeneous parallel computing. WebCL enables web applications to harness GPU and multi-core CPU parallel processing from within a Web browser, enabling significant acceleration of applications such as image and video processing and advanced physics for WebGL games. We
WebGL is based on the OpenGL ES 2.0 specification, and retains the semantics of OpenGL ES in order to maximize portability to mobile devices. There are some significant differences in behavior of similar APIs between OpenGL ES 2.0 and the OpenGL API on desktop systems. Many OpenGL programmers are familiar with the semantics on the desktop, and may not know about these differences in behavior. We h
Quick Links Media Contacts: Neil Trevett Khronos President .(JavaScript must be enabled to view this email address) +1 (408) 464-7053 Related stories No related stories yet... 12th April, 2011 – San Francisco, CA – The Khronos™ Group today announced a new initiative to create an open, platform-independent, royalty-free standard for accessing a wide diversity of advanced input devices including
This is a list of all the WebGL related activities happening on the web. If you know of anything missing or out of date on this list, we invite you to add it or update it. Frameworks BabylonJS BabylonJS is a complete JavaScript framework for building 3D games with HTML 5 and WebGL. Play directly with the Babylon.js API via the Babylon Playground Blend4Web Blend4Web is an open-source WebGL framewor
Quick Links Japanese Translation (PDF) Media Contacts: Jonathan Hirshon, Principal, Horizon PR .(JavaScript must be enabled to view this email address) Phone: +1 (408) 393-4900 Royalty-free specification brings OpenGL ES 2.0 3D graphics functionality to HTML5; Adopted by Apple, Google, Mozilla and Opera with implementations shipping today; Free conformance tests available from Khronos; Call
WebGL Lint WebGL lint wraps the WebGL API and checks for many common usage errors. For more info see the WebGL lint website. Spector.js Spector.js is a system that provides a UI for inspecting your WebGL usage. It can be used as both a devtools plugin for Chrome and Firefox or as a library. As a library it's possible to inspect your WebGL startup code. As a devtool you can generally only inspect t
This Wiki is a collection of information about OpenGL, as well as frequently asked questions about OpenGL and its API. Tutorials are also welcome and may be hosted on this Wiki. Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.
The Standard for Embedded Audio Acceleration OpenSL ES™ is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems. It provides a standardized, high-performance, low-latency method to access audio functionality for developers of native applications on embedded mobile multimedia devices, enabling straightforward cross-platform deployment of hardware and software au
The WebGL repository contains a number of demos that highlight WebGL functionality. The following table shows these demos and whether they are known to run in the current builds of WebGL-capable browsers. It may be out of date at any time; if in doubt, just try it! You can check out the source code for all of these demos via Git: git clone https://github.com/KhronosGroup/WebGL.git Test Originator
The problem is that for count, you set it to 4 while it should be 1 because you are sending 1 vec4 to the shader. The count is the number of that type (4f, which corresponds to vec4) that you are setting. Consider this: This is correct. The length of the array is 5, which is what we tell glUniform2fv. glUniform doesn't work[edit] You probably did not bind the correct shader first. Call glUseProgra
Welcome to the WebGL public wiki! Here you'll find resources that will help you learn about WebGL, including the current specification, documentation, implementation status, as well as a repository of known demos and web apps that take advantage of WebGL.
LOW-LEVEL 3D GRAPHICS API BASED ON OPENGL ES WebGL™ is a cross-platform, royalty-free open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays v
Download COLLADA (Official specification, release notes, and schema) COLLADA Reference Card OpenCOLLADA for 3ds Max and Maya. Communicate COLLADA public mailing list Report COLLADA spec issues Report OpenCOLLADA issues https://forums.khronos.org/forumdisplay.php/84-COLLADA Discuss COLLADA issues] Social Media Like COLLADA on Facebook Follow COLLADA on twitter Learn Buy the COLLADA book API and sam
Welcome to the COLLADA DOM portal Collected information about the COLLADA DOM API Portals: • Products • Extensions • Tools • Conditioners • COLLADA DOM • Coherency Test • Tech topics • Tutorials This COLLADA DOM portal is a place to collect links for information about the API. Anyone can browse those pages, insert questions, add more material, and so on. So please do. For more info, see ed
Quick Links Japanese Translation (PDF) Media Contacts: For more information: Jonathan Hirshon, Principal, Horizon PR Email: .(JavaScript must be enabled to view this email address) Phone: +1 (408) 393-4900 JavaScript Binding to OpenGL ES 2.0 for Rich 3D Web Graphics without Browser Plugins; Wide industry Support from Major Browser Vendors including Google, Mozilla and Opera; Specification wil
Quick Links Media Contacts: For more information: Jonathan Hirshon, Principal, Horizon PR (JavaScript must be enabled to view this email address) Phone: +1 (408) 393-4900 3rd August, 2009 – New Orleans, SIGGRAPH 2009 – The Khronos™ Group, today announced OpenGL® 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) f
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For more information: Elizabeth Riegel, Khronos Group Marketing Director Toll-free US: +1 (888) 222-1899 From outside US: +1 (415) 869-8627 December 9th 2008 – SIGGRAPH Asia, Singapore – The Khronos™ Group today announced the ratification and public release of the OpenCL™ 1.0 specification, the first open, royalty-free standard for cross-platform, parallel programming of modern processors fou
Open Standard for Parallel Programming of Heterogeneous Systems OpenCL™ (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL greatly improves the speed and responsiveness of a wide spectrum of applications in numerous mark
Compatibility COLLADA 1.4.1 Svn client 1.5.2 Svn server 1.5.2 Texture Format - tga, bmp, tif, tiff, png, gif, dds, jpg, jpeg Features Check in and check out of the asset using subversion. View the revision log in revision history. Apply your own command line conditioners on the asset. Preview the asset with thumbnails. Annotate screenshot and texture. COLLADA skin COLLADA animation COLLADA physics
The Khronos Group consortium develops and maintains some of the key open standards driving today’s compute, graphics, and media innovation. Any company, institution, or individual may use the specifications and development resources to implement these standards in their products without royalties or licensing fees. Active Standards 3D Commerce ANARI COLLADA EGL glTF Kamaros KTX NNEF OpenCL OpenGL
OpenMAX™ is a royalty-free, cross-platform API that provides comprehensive streaming media codec and application portability by enabling accelerated multimedia components to be developed, integrated and programmed across multiple operating systems and silicon platforms. The OpenMAX API will be shipped with processors to enable library and codec implementers to rapidly and effectively make use of t
Videos, Presentations, & Supporting Materials Archives We encourage you to use our videos and presentation materials. Please note that all Khronos Group material is Copyright The Khronos Group. At all times, copyright notice must remain intact on material you use. When using our material in a not-for-profit capacity you must credit The Khronos Group. When using our material for commercial use, for
OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software application
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