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Many projection environments require images that are not simple perspective projections that are the norm for flat screen displays. Examples include geometry correction for cylindrical displays and some new methods of projecting into planetarium domes or upright domes intended for VR. The standard approach is to create the image in a format that contains all the required visual information and dis
Also known as the Stanford Triangle Format Source code examples: ply.h, plytest.c, plyfile.c, plydocs.txt Example of an ascii ply file Introduction This document presents the PLY polygon file format, a format for storing graphical objects that are described as a collection of polygons. Our goal is to provide a format that is simple and easy to implement but that is general enough to be useful for
Written by Paul Bourke Original November 1990. Last updated December 1998 Introduction Postscript is a programming language that was designed to specify the layout of the printed page. Postscript printers and postscript display software use an interpreter to convert the page description into the displayed graphics. The following information is designed as a first tutorial to the postscript langua
Also known as: "3D Contouring", "Marching Cubes", "Surface Reconstruction" Written by Paul Bourke May 1994 Based on tables by Cory Gene Bloyd along with additional example source code marchingsource.cpp An alternative table by Geoffrey Heller. C++ classes contributed by Raghavendra Chandrashekara. OpenGL source code, sample volume: cell.gz (old) An example showing how to call polygonise including
The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use. Representing geometry in SecondLife Some comments on the suitability of SecondLife as a way of presenting fractal geometry POVRay Fractal Raytracing Contest
Attributed to Cliff Pickover Graphics by Paul Bourke February 2004 See also Peter de Jong attractors Contributions from Thomas Burt and Paul Richards. Definition xn+1 = sin(a yn) + c cos(a xn) yn+1 = sin(b xn) + d cos(b yn) where a, b, c, d are variabies that define each attractor. a = -1.4, b = 1.6, c = 1.0, d = 0.7 a = 1.1, b = -1.0, c = 1.0, d = 1.5 a = 1.6, b = -0.6, c = -1.2, d = 1.6 a
Note: Not all of these textures tile (at least not automatically). By clicking on any texture you will be given a page with the texture as a tiled background image where you can visually inspect the result of a straightforward tiling. Mirror tiling will need to be arranged by yourselves, ie: WWW browsers don't yet support it. Recent contributions have been made by Hasina Bee, John Young, James Car
The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use. Information relating to hemispherical dome projection using a spherical mirror Also refered to as "mirrordome" and "sphemir", a techniqe invented by the aut
email: http://local.wasp.uwa.edu.au/~pbourke/ WASP, M024, University of Western Australia 35 Stirling Hwy, Crawley, WA 6009, Australia Phone: 61 8 6488 8097 Fax: 61 8 6488 8088 Mobile: 04 3333 8325 Google Talk: paul.bourke The following are my personal/professional WWW pages, I hope you find what you're looking for or something else that interests you. These pages come in a number of flavou
The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use. POV-Ray: A Tool for Creating Engaging Visualisation of Geometry Various notes on polygons and meshes Includes Surface (polygon) simplification, Clipping a
The contents of this web site are © Copyright Paul Bourke or a third party contributer where indicated. You may print or save an electronic copy of parts of this web site for your own personal use. Permission must be sought for any other use. Standards are good , lets have lots of them. Anon Alphabetical list of 3D API specifications and data formats
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