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While mechanical buttons are ubiquitous, their haptic response is fixed, reducing interface flexibility and precluding an avenue for rich feedback. In this work, we describe a new type of dynamic button that can vary its visual and haptic response via rapid shape change. To achieve this, we made several advances in the performance of embedded electroosmotic pumps: we increased core pump speed >300
TapSense: Enhancing Finger Interaction on Touch Surfaces At present, finger input on touch screens is handled very simplistically - essentially boiled down to an X/Y coordinate. However, human fingers are remarkably sophisticated, both in their anatomy and motor capabilities. TapSense is an enhancement to touch interaction that allows conventional screens to identify how the finger is being used f
Today’s mobile computers provide omnipresent access to information, creation and communication facilities. It is undeniable that they have forever changed the way we work, play and interact. However, mobile interaction is far from solved. Diminutive screens and buttons mar the user experience, and otherwise prevent us from realizing their full potential. We explored and prototyped a powerful alter
Faster Progress Bars: Manipulating Perceived Duration with Visual Augmentations Progress bars, typically used to visualize the progression of an extended operation, are prevalent in current user interfaces. In desktop systems, advanced users often multitask during these periods. However, it is not uncommon for advanced users to watch an install finish or file transfer complete – especially if they
Skinput: Appropriating the Body as an Input Surface Devices with significant computational power and capabilities can now be easily carried on our bodies. However, their small size typically leads to limited interaction space (e.g., diminutive screens, buttons, and jog wheels) and consequently diminishes their usability and functionality. Since we cannot simply make buttons and screens larger with
Blurb A fundamental shift in how we consume television and film is occurring. Users are favoring non-live media sources, such as Digital Video Recorders (DVRs), Video-On-Demand services (e.g. Apple’s iTunes Video Store), and even rented physical media (e.g. DVDs via Netflix). This time-shift makes it difficult for friends, family and coworkers to talk about common shows they enjoy – degrading the
Providing Dynamically Changeable Physical Buttons on a Visual Display Physical buttons have the unique ability to provide low-attention and vision-free interactions through their intuitive tactile clues. Unfortunately, the physicality of these interfaces makes them static, limiting the number and types of user interfaces they can support. On the other hand, touch screen technologies provide the ul
We present Scratch Input, an acoustic-based input technique that relies on the unique sound produced when a fingernail is dragged over the surface of a textured material, such as wood, fabric, or wall paint. We employ a simple sensor that can be easily coupled with existing surfaces, such as walls and tables, turning them into large, unpowered and ad hoc finger input surfaces. Our sensor is suffic
I am Chris Harrison, a Ph.D. student in the Human-Computer Interaction Institute at Carnegie Mellon University. I use this site as a repository for some of my many projects. These hail from a variety of fields, including computer science, information visualization, engineering, history and HCI. If you would like additional information or to say hello, please feel free to email me at
I'm an Associate Professor of Human-Computer Interaction at Carnegie Mellon University, directing the Future Interfaces Group. My research group creates new sensing and interface technologies that open new modes of interaction between humans and computers. These efforts often lie in emerging use domains, such as smart environments, wearable computing, and augmented reality. Please see my research
Web Trigrams: Visualizing Google's Tri-Gram Data Back in late 2006, Google released a massive set of web n-gram data (basically pieces of sentences). A trigram (n=3), for example, might be "I like food" or "frog is tasty." Each n-gram is also labeled with the number of times it appeared in Google's corpus. The entire archive, which is almost 100GB uncompressed, has unigrams (n=1) through fivegrams
Bible Cross-References This set of visualizations started as a collaboration between Pastor Christoph Römhild and myself in 2007. He had assembled a digital dataset of cross references found in the King James Bible. Cross-references are conceptual links between verses, connecting locations, people, phrases, etc. found in different parts of the Bible. Cross-references are included in the margins or
The DIMES Project (now defunct) provided several excellent data sets that described the structure of the Internet. Using their data, I created a set of visualizations that show how cities across the globe are interconnected (by router configuration and not physical backbone). In total, there are 89,344 connections. The first rendering displays the relative densities of Internet connectivity across
Introduction Wikipedia is an interesting dataset for visualization. As an encyclopedia, it's articles span millions of topics. Being a human edited entity, connections between topics are diverse, interesting, and sometimes perplexing - five hops takes you from subatomic particles to Snoop Dog. Wikipedia is revealing in how humans organize data and how interconnected seemingly unrelated topics can
This visualization shows the structure of three levels of Wikipedia category pages and their interconnections. Centered in the graph is a parent node. Pages that are linked from this parent node are rendered inside the ball. Finally, pages that are linked to the latter (secondary) nodes are rendered on the outer ring. Links between category pages are illustrated by edges, which are color coded to
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