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It's been a full year since I acquired RubyMotion and became its steward. Over this time, RubyMotion has pushed thirteen releases (and is about to push number fourteen). Throughout this process, I have genuinely listened to the community's feedback and incorporated it within each release. Here are some highlights of what's changed. RubyMotion Applied The RubyMotion Applied GitHub Repo launched to
Laurent: In late 2011 when I decided to start working on a commercial mobile toolchain using the Ruby language. I really didn’t expect it to be successful that quickly. It has since been for me a wonderful, challenging, and rewarding journey. Today, 5 years later, it’s finally time for me to appropriately hand over the baton to someone else. Someone who has the motivation, the knowledge, and the a
初心者や趣味で開発される開発者 Starter プランは気軽に RubyMotion プラットフォームを始めることができ、iOS や Android アプリの開発ができます。無料です。
RubyMotion Write cross-platform apps for iOS, Android and OS X in Ruby Play video
Announcing RubyMotion 4.0: free Starter edition, cross-platform games, watchOS 2.0 We are very excited to announce the immediate availability of RubyMotion 4.0. This is the first release of the 4.x series, which will include several important features. Let's cover a few of these today! RubyMotion Starter: 100% free We are happy to introduce RubyMotion Starter, a fully-featured version of RubyMotio
HipByte and JetBrains announce plans to partner on product development We are happy to announce that we are partnering with JetBrains, the creators of RubyMine, RubyMotion's most advanced development environment. JetBrains is a long-time RubyMotion supporter. They have provided support for RubyMotion in RubyMine from the beginning, and they have sponsored our annual conference every year it’s been
We are happy to announce that we have partnered with Code Climate to bring static analysis tools to all RubyMotion users. As of today, you will be able to analyze RubyMotion projects on codeclimate.com, as well as run custom static analysis for RubyMotion on your command line with their new CLI tool. If you are not familiar with Code Climate, it's a static analysis tool for monitoring the health o
New in RubyMotion for Android: Automatic Setup, RubyMine, Intel Architecture, Gradle, Improvements Since we launched support for the Android platform in December there has been a lot of development in this area, and we would like to take the opportunity to highlight important changes. Automatic setup of Android environment To get started with RubyMotion for Android, a proper Android environment is
Fandor wanted to make it easy for people to discover and watch handpicked, award-winning movies of all lengths and genres, from the world’s most respected filmmakers. They aim to create a global community of film lovers and makers connected by meaningful and entertaining cinematic experiences as well as deliver a fair revenue share to filmmakers and distributors. Fandor decided to go with RubyMoti
Thomas Fuchs began his programming career with a 4MHz behemoth, and is now the proud owner of Slash7, a bootstrapped company that he started with his wife Amy Hoy. They built Freckle, a friendly online time tracking system, and decided to go with RubyMotion to build an OS X app for it. Can you tell us a little about your company, Slash7? We’re a proudly bootstrapped mom & pop company (my wife Amy
Announcing RubyMotion 3.0: Android Platform, WatchKit Apps, and More We recently just turned 3 years old, and today we are excited to announce the immediate availability of RubyMotion 3! We worked a lot on this release and we hope you will enjoy it. Let's dive in! The RubyMotion Android support that we released in public beta a few weeks ago has been integrated into the stable release. If you have
#inspect is our developer conference. Every year, the community gets to meet in an awesome location to discuss the future of RubyMotion. #inspect 2015 1-2 July, Paris, France The third edition of RubyMotion #inspect was held in Paris, France. Ecole 42, a private engineering school with a revolutionary teaching method, hosted us and several students attended the talks. About 100 attendees and 24 sp
Some RubyMotion apps EverClip - Clip to Evernote from Any Apps By Ignition Soft Limited Read the success story! ★ Winner of Evernote DevCup 2012! ★★ ON SALE NOW $2.99 -> $1.99 for a LIMITED TIME ★EverClip is the easiest way to collect websites, texts and images to Evernote.Start EverClip and switch to your favorite apps. Copy any texts and images, EverClip will save these clippings in background.
This article covers how to debug RubyMotion projects using the builtin debugging facility. RubyMotion apps can be debugged either on the simulator or the device. At the time of this writing, the debugging experience in RubyMotion is still a work in progress, and this document might change any time to reflect the progresses that have been made in this regard.
This document describes how to write functional tests for an existing RubyMotion app. Tests provide a set of specifications an application is supposed to conform to and can be used to catch regressions after an unfortunate change in the code.
CocoaPods is the missing dependency manager for Objective-C projects. It is similar to RubyGems but for Objective-C dependencies. Dependencies in CocoaPods are called Pods. You can get the list of Pods available from the CocoaPods/Specs GitHub repository. CocoaPods was originally designed to be integrated in Objective-C Xcode projects, but we worked with the awesome CocoaPods author to make it pos
RubyMotion lets you quickly develop cross-platform native apps for iOS, Android and OS X, all using your favorite editor and the awesome Ruby language you know and love. Let's see how RubyMotion works I'm a developer You will feel at home. RubyMotion features a statically-compiled version of the Ruby language designed for native mobile platforms, as well as a command-line based extensible toolchai
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