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In this article, I’d like to reacquaint you with the humble workhorse of communication that is the paragraph. Paragraphs are everywhere. In fact, at the high risk of stating the obvious, you are reading one now. Despite their ubiquity, we frequently neglect their presentation. This is a mistake. This is a mistake. Here, we’ll refer to some time-honored typesetting conventions, with an emphasis on
The country selector. It’s there when you create an account for a new Web service, check out of an e-commerce store or sign up for a conference. The normal design? A drop-down list with all of the available countries. However, when conducting a large session of user testing on check-out usability (which we wrote about here on Smashing Magazine back in April 2011), we consistently found usability i
In this article, we’ll provide practical guidelines that you can easily follow. These guidelines have been crafted from usability testing, field testing, website tracking, eye tracking, Web analytics and actual complaints made to customer support personnel by disgruntled users. Contrary to what you may read, peppering your form with nice buttons, color and typography and plenty of jQuery plugins w
More and more applications these days are migrating to the Web. Without platform constraints or installation requirements, the software-as-a-service model looks very attractive. Web application interface design is, at its core, Web design; however, its focus is mainly on function. To compete with desktop applications, Web apps must offer simple, intuitive and responsive user interfaces that let th
Last week, we presented 10 Useful Web Application Interface Techniques, the first part of our review of useful design trends in modern Web applications. Among other things, we highlighted embedded video blocks, specialized controls and context-sensitive navigation. We also encouraged designers to disable pressed buttons, use shadows around modal windows and link to the sign-up page from the log-in
This is an experiment in a slightly different format for Smashing Magazine — using a storytelling approach to convey the same lessons learned that a traditional article would have provided. In this article, Lyndon Cerejo will take you through the story of Noah, the “UX guy” for the corporate office of a regional fast food restaurant, that was in the process of creating a mobile app to allow patron
Created by Joe Leech and released for Smashing Magazine and its readers, this sheet contains an Omnigraffle template, as well as Photoshop (PSD) and PDF examples for you to download and use as you wish. Forms, forms, forms: so often overlooked in design. In this post, we are pleased to release the Form Design Cheat Sheet, created by Joe Leech and released for Smashing Magazine and its readers. Thi
The way mobile devices are being used is changing all the time, and users are increasingly expecting exceptional experiences from the applications they use. In this post, Tim R. Todish brings us guidelines to help you create a great experience in your mobile application. In your pocket right now is the most powerful “remote control” (as Drew Diskin put it) that has ever existed. It is no ordinary
UX evolves over time, it depends on the context and is perceived in different ways. To exceed users’ expectations, we need to have a good understanding of what UX is all about and an even better understanding of our users’ needs. Find here models and paths so you can start designing for each factor that composes UX (fun, emotion, usability, motivation, co-experience, user involvement, and user eng
Want to create more randomized effects in your JavaScript code? The Math.random() method alone, with its limitations, won’t cut it for generating unique random numbers. Amejimaobari Ollornwi explains how to generate a series of unique random numbers using the Set object, how to use these random numbers as indexes for arrays, and explores some practical applications of randomization. Continue readi
Dickson Fong shares the S.M.A.R.T. goal-setting criteria for defining user and business goals. Don’t try to create a good user experience… Create a S.M.A.R.T. one. I was a competitive road cyclist for four years. My bikes were good, but my race results were much less impressive. Instead of medals and trophies, all I had to show for it were shaved legs and a farmer’s tan. Regardless, on the road to
User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. These deliverables crystallized the value that the UX discipline brough
Log-in is a big deal… especially when something goes wrong. Luke Wroblewski shares some examples of how, even the most common interactions on the Web (like logging in), could benefit from new ideas and design improvements. For many of us, logging into websites is a part of our daily routine. In fact, we probably do it so often that we’ve stopped having to think about how it’s done… that is, until
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