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Materiable Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, Hiroshi Ishii Shape changing interfaces give physical shapes to digital data so that users can feel and manipulate data with their hands and bodies. However, physical objects in our daily life not only have shape but also various material properties. In this project, we propose "Materiable," an inter
We propose a novel Shape Changing Interface which has the form of a “Line". Lines have several interesting characteristics from the perspective of interaction design: abstractness of data representation; a variety of inherent interactions / affordances; and constraints as boundaries or borderlines. By utilising such aspects of lines together with the added capability of shape-shifting, we present
bioLogic Lining Yao, Wen Wang, Guanyun Wang, Helene Steiner, Chin-Yi Cheng, Jifei Ou, Oksana Anilionyte, Hiroshi Ishii bioLogic is growing living actuators and synthesizing responsive bio-skin in the era where bio is the new interface. We are imagining a world where actuators and sensors can be grown rather than manufactured, being derived from nature as opposed to engineered in factories. A mille
THAW Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, Hiroshi Ishii THAW is a novel interaction system that allows a collocated large display and small handheld devices to seamlessly work together. The smartphone acts both as a physical interface and as an additional graphics layer for near-surface interaction on a computer screen. Our system enables accurate position tracking of a
TRANSFORM Hiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler TRANSFORM fuses technology and design to celebrate its transformation from a piece of still furniture to a dynamic machine driven by the stream of data and energy. Created by Professor Hiroshi Ishii and the Tangible Media Group from the MIT Media Lab, TRANSFORM aims to inspire viewers with unexpected transform
musicBottles Hiroshi Ishii, Ali Mazalek, Jay Lee, Rich Fletcher, Joe Paradiso musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and the piano in Edouard Lalo's Piano Trio in C Minor, Op. 7. Custom-designed
inFORM Daniel Leithinger*, Sean Follmer*, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physica
PneUI: Pneumatically Driven Soft Composite Material for Shape-Changing User InterfacesLining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Hiroshi Ishii / 2013 This project presents an enabling technology to build shape-changing interfaces through pneumatically-driven soft composite materials. The composite materials integrate the capabilities of both input sensing and active shape output. This is e
A Tangible User Interface is like an iceberg: there is a portion of the digital that emerges beyond the surface of the water - into the physical realm - so that we may interact directly with it. Tangible BitsIn 1997, Hiroshi Ishii & Brygg Ulmer presented their vision of “Tangible Bits” at the CHI '97 conference. They proposed the concept of a Tangible User Interface (TUI), based on the physical em
Jerome B. Wiesner Professor of Media Arts and Sciences Associate Director of MIT Media Laboratory Director of Tangible Media Group Massachusetts Institute of Technology ▶ Publications (Google Scholar) ▶ Profile Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences, at the MIT Media Lab. He joined the MIT Media Lab in October 1995, and founded the Tangible Media Group. He curr
The Tangible Media Group, led by Professor Hiroshi Ishii, pursues the vision of Tangible Bits & Radical Atoms to seamlessly couple the dual worlds of bits and atoms by giving dynamic physical form to digital information and computation. more on our vision A Graphical User Interface only lets us see information and interact with it indirectly, as if we were looking through the surface of the water
MITメディア・ラボ タンジブル・メディア・グループ 石井 裕 ishii@media.mit.edu http://tangible.media.mit.edu/ 「タンジブル・ビット」 GUI と異なる新しいユー は ザ・インタフェース・デザインのためのパラダイムを 「仮想」 という言葉で呼ばれてきたオンライン・ディ ジタルの世界は,パーソナルコンピュータ,PDA,携帯 電話の遍在化と,常時オンのネット接続により, 「現実」 の日常生活の基盤に深く食い込んだ.その結果, 「現実」 と対比してあえて 「仮想」 と呼んだ二極対立構造的世界 観は,自然消滅しつつある. 一方,オンライン・ディジタル世界 (仮想) と,物理 世界 (現実) との境界面の 「ユーザ・インタフェース・ デザイン」 の観点から見ると,依然はっきりとした不連 続面が存在している.仮想世界は,グラフィカル・ユ ー
show all2025202320222021202020192018201720162015201420132012201120102009200820072006200520042003200220012000199919981997199519941993199219911990 Hiroshi Ishii is the Jerome B. Wiesner Professor of Media Arts and Sciences at the MIT Media Laboratory. After joining the Media Lab in October 1995, he founded the Tangible Media Group to make digital tangible by giving physical form to digital informati
MIT Media Lab Tangible Media Group Vision People Projects Papers Events Press & Awards About & Contact Projects Details Overview show all 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1995 1993 1990 2020 Venous Materials TRANS-DOCK WraPr: Spool-Based... Prototyping... ambienBeat KI/OSK 2019 milliMorph SCALE reSpire:... inFOR
ヒューマンインタフェース学会誌 Vol.4 No.3 2002 特別寄稿 ユビキタスの混迷の未来 マサチューセッツ工科大学 メディアラボタンジブル・メディア・グループ 石井 裕 ユビキタスの文脈は今ひどく混迷している。「至る所に ある」という「ユビキタス」の辞書的な意味が転じて、日 本のメディアでは「いつでも・どこでも」ネットアクセス できる多様性に富んだモバイル・コンピューティングとい う意味で使われているように見える。一人一台を越えて、 各人がたくさんのコンピュータを使う未来像は、小型情報 通信機器販売促進の旗としては、確かに有効な宣伝コピー ではある。 しかし、「いつでも・どこでも」(any time、any place)は、 何ら新しい概念ではなく、かつて「高度情報化社会」や「マ ルチメディア社会」が華々しく論じられた時に、何度も出 てきたスローガンだった。では、ユビキタスに
Hiroshi Ishii Jerome B. Wiesner Professor of Media Arts and Sciences Associate Director of MIT Media Laboratory Director of Tangible Media Group Massachusetts Institute of Technology ▶ Publications (Google Scholar)
Tangible Bits: 情報の感触/情報の気配 石井 裕 e-mail:ishii@media.mit.edu マサチューセッツ工科大学 今日の GUI(Graphical User Interface)の基本概念は 30 年以上前に生まれた.GUI は 情報を“Painted Bits” (ピクセル)としてスクリーン上に視覚化する.この GUI の次に くる HCI(Human Computer Interaction)のパラダイムとして,筆者らは“Tangible Bits”のビジョンを実体化する研究を,MIT Media Lab において進めている.Tangible Bits は,bits(オンライン・ディジタル情報)の世界から atoms の世界(物理世界)への 回帰と融合を目指すものであり,tactility(感触)と peripheral sense(気配)を基軸と
show all202320222021202020192018201720162015201420132012201120102009200820072006200520042003200220012000199919981997199519931990
The Tangible Media Group, led by Professor Hiroshi Ishii, pursues the vision of Tangible Bits & Radical Atoms to seamlessly couple the dual worlds of bits and atoms by giving dynamic physical form to digital information and computation.
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