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Previous | Next 7. chromeography Fading one image into another and making those colors dance! Select any of the four images at the bottom to fade into it. Click or tap and drag to move the camera, scroll or zoom with two fingers to zoom in and out. More details... Details Fading one image into another and making those colors dance! Pixels in each image are sorted by saturation, keeping it´s positi
Polygon shredder The polygon shredder that takes many cubes and turns them into confetti Move mouse around, the particles will be generated following the mouse Press space to pause, space again to resume Click and drag to rotate the camera, use scroll to zoom in and out Play with the controls and let's see what you can find! Factor: speed at which the particles move Evolution: the variation over t
Please select a quality preset to play. It's difficult to choose an option for you, since it would be a blind guess: there's just too many devices out there and very little real info we can use in JavaScript. On mobile or tablet, try LOW or NORMAL. On desktop, try NORMAL or HIGH. If your selection doesn't perform well, try LOW or VERY LOW. Note: by popular demand, you can go into interactive mode
About Check out the GitHub project here: android-lens-blur-depth-extractor. Code by Jaume Sánchez @thespite using three.js and Kinect code by @kcimc and @mrdoob. Instructions Upload a file captured with the new Android Lens Blur application, and see the model in 3D. Click and drag to rotate, mousewheel to zoom / Touch and drag to rotate, pinch to zoom.
Reading time: 10 minutes Topics: JavaScript, WebGL This is a legacy post, ported from the old system: Images might be too low quality, code might be outdated, and some links might not work. This article aims to show how to use function augmentation via hooks to add behaviour that makes developing GLSL shaders a bit easier. Using some JavaScript code to hook function to modify the native WebGL API,
1022. Halloween 2022 Double Halloween feature to give some ambience to this spooky season: Pumpkin Sphere, a mass of pumpkins hovering around you; and Spooky Cloud, a particle-driven cloud of pumpkins and skulls chasing a whisp. 0322. Floating Shiny Knot A remake of an old experiment to produce image-based global illumination for models using Google Street View panoramas. This is the test for fetc
Bumpy Metaballs | Click and drag to rotate, mouse wheel to zoom. Double-click to go fullscreen.Go fullscreen Isosurface created with Marching Cubes, and bump added with normal mapping. The metaballs don't have generated UV coordinates, and tangents can't be calculated with the usual method because it relies on texture coordinates. Following the triplanar mapping explained in this GPU Gems 3 articl
Loading sound files faster using Array Buffers and Web Audio API Reading time: 10 minutes Topics: JavaScript, Web Audio API, Typed Arrays This is a legacy post, ported from the old system: Images might be too low quality, code might be outdated, and some links might not work. This idea came during the process of making Gravity more lightweight. After reducing images, minifying CSS and JS files, co
Cross-hatching GLSL shader Blinn-Phong shading and rim lighting. Based on Microsoft Research "Real-Time Hatching" paper. Click and drag to move model, scroll to zoom. Play with the controls! Coded by Jaume Sanchez @thespite using three.js.
Vertex displacement with a noise function using GLSL and three.js Reading time: 15 minutes Topics: WebGL, three.js, GLSL, Perlin noise, JavaScript This is a legacy post, ported from the old system: Images might be too low quality, code might be outdated, and some links might not work. This is a tutorial showing the steps to create an animated shape, using a sphere as a basic geometry and perlin no
Your browser doesn't seem to support WebGL. Please load this site with a browser with WebGL support, like Mozilla Firefox, Google Chrome, Safari (MacOS) Opera Next does run, too, but a bit buggy. You can drag and drop any song (.mp3 and .ogg in Chrome and .ogg in Firefox) Don't forget to play with this values!
Fireball | Click and drag to rotate, mouse wheel to zoom. Using WebGL Noise, random function and three.js More experiments with Perlin noise Vertex displacement using GLSL
Reading time: 5 minutes Topics: CSS, 3d transforms, JavaScript This is a legacy post, ported from the old system: Images might be too low quality, code might be outdated, and some links might not work. A tutorial on how to use CSS 3D Transforms to create sprite-based 3D-like clouds like these ones. Introduction This tutorial will try to guide you through the steps to create a 3D-like, billboard-ba
Floating shiny knot Millions of environment map textures with Google Street View panoramas Click and drag the panorama viewer. Mouse wheel to zoom in and out. Use search box to find addresses, or click on the map to select a new location. Each location has a unique URL which you can share. You'll need Chrome, Firefox 8+, or another browser that supports CORS canvas textures. Code by @thespite · Bu
An experiment on creating volumetric 3d-like clouds with CSS3 3D Transforms and a bit of Javascript. Check out the tutorial here! Move the mouse to rotate around and mouse wheel to zoom in and out. Hit space to generate a new cloud. Works on Firefox (faster if Nightly), Chrome and Safari.
Google Street Viewer | @thespite A google street panorama viewer with WebGL using GSVPano.js and three.js. Uses Geolocation API, Fullscreen API and Pointer Lock API if available. You'll need Chrome, Firefox 8+, or another browser that supports CORS WebGL textures. Check out the Floating Shiny Knot! Tweet Find me on google+ | Follow me on twitter How to use Click and drag the panorama viewer. Mouse
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