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(function(audiojs, audiojsInstance, container) { Use the path to the audio.js file to create relative paths to the swf and player graphics Remember that some systems (e.g. ruby on rails) append strings like '?1301478336' to asset paths var path = (function() { var re = new RegExp('audio(\.min)?\.js.*'), scripts = document.getElementsByTagName('script'); for (var i = 0, ii = scripts.length; i < ii;
audio.js is a drop-in javascript library that allows HTML5’s <audio> tag to be used anywhere. It uses native <audio> where available and an invisible flash player to emulate <audio> for other browsers. It provides a consistent html player UI to all browsers which can be styled used standard css. Installation Put audio.js, player-graphics.gif & audiojs.swf in the same folder. Include the audio.js f
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