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kstenerud.github.io
iOS Audio development, minus the headache. Version 2.2 Copyright 2009-2013 Karl Stenerud Released under the Apache License v2.0 Contents Introduction ObjectAL and OpenAL Adding ObjectAL to your project (also, installing the documentation into XCode) Compile-Time Configuration Audio Formats Choosing Playback Types Using OALSimpleAudio Using the OpenAL Objects and OALAudioTrack Other Examples iOS Is
IOS AND MAC AUDIO, MINUS THE HEADACHE Audio should be simple So you want to add audio to your app. Usually your audio needs are something like: Play, Pause, Stop, Loop Volume, Pitch, Pan, Mute Maybe some "power user" stuff, such as preloading and session control But you want more than that. You want it to be intuitive and easy. You want to be up and running fast. But most of all, you want it to JU
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