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Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment. The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit. It doesn't sound like much, but this program will be the framework for every other tutorial
One of the largest goals of any 3d application is speed. You should always limit the amount of polygons actually rendered, whether by sorting, culling, or level-of-detail algorithms. However, when all else fails and you simply need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that, plus a recent extension to graphics c
by gregsidelnikov, posted at May 7, 2017, 6:02 p.m. Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we'll see. Go to this link to arrive at WebGL tutorial site, which is now home for the Mario Kart engine demo. The entire level was designed in Blen
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