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One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective, a floppy disk from the before times could hold 1.44 MB, enough to fit over 100 JS13K games! In 2021 the contest celebrated its 10th annual event. The theme was “Space” and there were an impressive 223 g
Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the output… A City in a Bottle 🌆 <canvas style=width:99% id=c onclick=setInterval('for(c.width=w=99,++t,i=6e3
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called 2kPlus Jam. The primary goal of this comp was to create a game that fits entirely in a 2 kilobyte zip file. That is incredibly small, for point of reference a 3.5 floppy disk could hold over 700 of thes
Over the years I’ve worked on many games, some big, some small. I’ve found that the smaller the game, the more fun I seem to have making it. So I set out to make the smallest game I possibly could, and it was a blast. Ladies and gentlemen, I give you the smallest game I’ve ever released. I call it “Tiny Ski!”, and it’s 960 bytes of pure magic. Please watch this short demonstration and continue rea
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