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lllyasviel.github.io
Packing Input Frame Context in Next-Frame Prediction Models for Video Generation Lvmin Zhang Maneesh Agrawala Stanford University Diffuse thousands of frames at full fps-30 with 13B models using 6GB laptop GPU memory. Finetune 13B video model at batch size 64 on a single 8xA100/H100 node for personal/lab experiments. Personal RTX 4090 generates at speed 2.5 seconds/frame (unoptimized) or 1.5 secon
PaintsUndo: A Base Model of Drawing Behaviors in Digital Paintings Showcases (still images are inputs; videos are outputs) Other Domains (still images are inputs; videos are outputs) One Input Multiple Outputs (still images are inputs; videos are outputs) Extracting Coarse Sketches Input Coarse Very Coarse Extremely Coarse Interpolate from External Sketches Origin Anime2Sketch's output Interpolati
Generating Digital Painting Lighting Effects via RGB-space Geometry ACM Transactions on Graphics (Presented in ACM SIGGRAPH 2020), January 2020 Examples of digital paintings and lighting effects created by professional artist manually. Digital painting artists are good at drawing lighting effects in various styles. From the perspective of computer graphics, can we generate artistic lighting effect
lllyasviel.github.io lllyasviel.github.io 中文版 This is a screenshot of the web APP. If you are a beginner, we recommend you to download the default_refernces.zip. You can get this file by clicking the link marked in red square. Then decompress the zip file and you will get some illustrations like this. There are 15 illustations in the default package with different color. These illustrations are we
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