using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using UnityEngine; /// <summary> /// Unity iOSビルド後にUrlSchemeを追加する為のPostprocessor /// </summary> public class UrlSchemePostprocessor { /// <summary> /// ビルド後の処理( Android / iOS共通 ) /// </summary> [PostProcessBuild(1)] public static void OnPostProcessBuild( BuildTarget target, string path ) { // iOSじゃなければ処理し