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As I've mentioned in the past, I've always enjoyed playing roguelike games such as NetHack, Dungeon Crawl Stone Soup and ADOM. If you've never played these games before I highly encourage you to check them out. The ASCII graphics may not be for everyone but the incredibly deep gameplay more than makes up for it. I've tinkered on a few home-grown roguelikes in the past and it's always proved to be
I recently bought a Raspberry Pi to tinker around with and I've been having a blast developing little applications and services for it. I've been wanting to expose some of these services however I'm skeptical about my abilities at doing Linux system administration so I figured I would expose them through another server on my network. As I've mentioned before I've been playing around with Go so I f
This is the sixth post in the Building a Roguelike in Javascript series. I recommend you start at the beginning unless you've been following along. This part corresponds to the fifth part in Trystan's series. All the code for this part can be found at the part 5a tag of the jsrogue repository. At the time of writing, I am still using the d4ea2ab commit for rot.js however there seemed to be an erro
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