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learningwebgl.com
I’ve been creating a series of lessons as a way of teaching myself WebGL. The first ten are based on the well-known NeHe OpenGL tutorials, but I’ve diverged since then. Here are the ones so far. If English isn’t your first language, you might like these translations of the lessons: Chinese: 本课程中文版 Spanish: español Japanese: 日本語でのレッスン Lesson 0: Getting Started shows you how to download, install and
I gave a five-minute lighting talk about WebGL at a London Google Technology User Group meeting this evening; seemed to go down quite well! Here’s a copy of the (Open Office) slides, and here are the pages I used as demos (this is how to get a WebGL-enabled browser to view them in): Spinning WebGL cube Google’s shiny teapot demo Google’s San Angeles demo Google’s particle demo My first Mandelbrot
<< Lesson 0Lesson 2 >> Welcome to my first WebGL tutorial! This first lesson is based on number 2 in the NeHe OpenGL tutorials, which are a popular way of learning 3D graphics for game development. It shows you how to draw a triangle and a square in a web page. Maybe that’s not terribly exciting in itself, but it’s a great introduction to the foundations of WebGL; if you understand how this works,
This Wiki is on a temporary lockdown due to a prolonged spam attack. Please email me if you have a change that urgently needs to be made This website contains useful recipes for writing WebGL code. WebGL is a new technology that lets you code hardware-accelerated graphics into web pages, using JavaScript and a simple graphics API called OpenGL ES. It does not contain a tutorial on WebGL: for that,
GDC, GTC and 3D city planning lead this week’s WebGL stories. CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today! Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and Android for a streaming WebGL 3DMaps and City Planner
Lesson 1 >> [This post has been updated several times since it was originally written, as things have moved on a bit since it was originally published in October 2009... to the best of my knowledge, information is correct as of 17 January 2012.] The first step in trying out WebGL is to get a browser that supports it. How you do that depends on whether you want to look at cool WebGL demos or develo
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