サクサク読めて、アプリ限定の機能も多数!
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GameNetworkingSockets is a basic transport layer for games. The features are: Connection-oriented API (like TCP) ... but message-oriented (like UDP), not stream-oriented. Supports both reliable and unreliable message types Messages can be larger than underlying MTU. The protocol performs fragmentation, reassembly, and retransmission for reliable messages. A reliability layer significantly more sop
Edit: Please stop posting stupid image memes or unhelpful messages. This interferes with Valve's ability to sift through the noise and see if anyone can figure out what triggers it. This may not be a common problem because I change all sorts of configuration about my system. The script in question does something in a really, really stupid way, but it probably doesn't trigger the fail scenario for
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