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大阪万博
github.com/aras-p
⚠️ As of mid-2016, the project is unlikely to have any significant developments. At Unity we are moving to a different shader compilation pipeline, with glsl-optimizer is not used. So from my side there won't be significant work done on it. ⚠️ A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL or Metal source back. Optimizations are function inl
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