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Khronos Group Releases NNEF 1.0 Standard for Neural Network Exchange December 20, 2017 – Beaverton, OR – The Khronos™ Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the release of the Neural Network Exchange Format (NNEF™) 1.0 Provisional Specification for universal exchange of trained neural networks between training framew
Neural Network Exchange Format (NNEF) NNEF reduces machine learning deployment fragmentation by enabling a rich mix of neural network training tools and inference engines to be used by applications across a diverse range of devices and platforms. The goal of NNEF is to enable data scientists and engineers to easily transfer trained networks from their chosen training framework into a wide variety
Vulkan is a highly-portable, new-generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. To expand the number of platforms that Vulkan can support, Khronos has formed a Vulkan Portability Technical Subgroup within its Vulkan Working Group. This subgroup i
Empowering Portable Immersive Experiences OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. This reduces the time and cost required for developers to adapt solutions to individual XR platforms while also creating a larger market of easily supported applications for device manufacturers that a
NNEF reduces machine learning deployment fragmentation by enabling a rich mix of neural network training tools and inference engines to be used by applications across a diverse range of devices and platforms. The goal of NNEF is to enable data scientists and engineers to easily transfer trained networks from their chosen training framework into a wide variety of inference engines. A stable, flexib
Handling Lost Context in WebGL WebGL makes the amazing power of your GPU available to JavaScript to do all kinds of fancy and wonderful things. Unfortunately the GPU is a shared resource and as such there are times when it might be taken away from your program. Examples: Another page does something that takes the GPU too long and the browser or the OS decides to reset the GPU to get control back.
Khronos Releases Vulkan 1.0 Specification Multiple Hardware Drivers and Developer SDKs Immediately Available February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics a
The 3D Asset Delivery Format glTF™ is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by engines and applications. glTF minimizes the size of 3D assets, and the runtime processing needed to unpack and use them. glTF defines an extensible publishing format that streamlines authoring workflows by enabling the interoperable use of 3D content across the
C++ Programming for Heterogeneous Parallel Computing SYCL is an open, royalty-free, cross-platform abstraction layer that enables code for heterogeneous and offload processors to be written using modern ISO C++, and provides APIs and abstractions to find devices (CPUs, GPUs, FPGAs ...) on which code can be executed, and to manage data resources and code execution on those devices. What is SYCL? An
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs Demos of real-world applications running on Vulkan drivers and hardware at GDC; New SPIR-V intermediate language shared by Vulkan and OpenCL 2.1 March 3rd 2015, San Francisco, GDC – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of t
February 11-13 | Cambridge | UK Vulkanised 2025 - Call for Submissions Now Open Deadline for submissions: October 11, 2024 VIEW EVENT PAGE Khronos Strengthens Vulkan Ecosystem Announcing Vulkan Roadmap 2024 Khronos Drives Industry Support for Expanded 3D Features with Vulkan Roadmap 2024 Vulkan Roadmap 2024 Press Release Now Available with Vulkan on PC & Nintendo Switch Hades Hades is a multi awar
Loading OpenGL Functions is an important task for initializing OpenGL after creating an OpenGL context. You are strongly advised to use an OpenGL Loading Library instead of a manual process. However, if you want to know how it works manually, read on. Platform Specific Function Retrieval[edit] Querying the function pointers requires using a function not defined by the OpenGL API. It is a platform-
This article or section contains information that is contested. Further details can be found on the talk page. Swap Interval is a means of synchronizing the swapping of the front and back frame buffers with vertical blanks (v-blank): the hardware event where the screen image is updated with data from the front framebuffer . It is a very common means of preventing frame "tearing," (seeing half of o
Diagram of the Rendering Pipeline. The blue boxes are programmable shader stages. The OpenGL rendering pipeline is initiated when you perform a rendering operation. Rendering operations require the presence of a properly-defined vertex array object and a linked Program Object or Program Pipeline Object which provides the shaders for the programmable pipeline stages. Once initiated, the pipeline op
© Copyright Khronos Group 2014 - Page 1 OpenGL Efficiency: AZDO Cass Everitt OpenGL Engineer, NVIDIA GDC, San Francisco, March 2014 © Copyright Khronos Group 2014 - Page 2 AZDO? • Approaching Zero Driver Overhead © Copyright Khronos Group 2014 - Page 3 Why do you care about driver overhead? •Because driver overhead == cost •Costs - CPU cycles from app - CPU cache from app - power / battery - GPU t
Khronos Releases OpenGL ES 3.1 Specification New version of the royalty-free 3D graphics API used on virtually all smartphones and tablets adds advanced 3D features and integrated GPU computing March 17, 2014 – San Francisco, Game Developer’s Conference – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.1 specification, bringing significant functionality enhancements to
If the parameters of a function call do not match the set of parameters allowed by OpenGL, or do not interact reasonably with state that is already set in the context, then an OpenGL Error will result. The errors are presented as an error code. For most OpenGL errors, and for most OpenGL functions, a function that emits an error will have no effect. No OpenGL state will be changed, no rendering wi
Vulkan AMD Radeon HD 7870 XT AMD Radeon HD 7950 AMD Radeon HD 7950 Boost AMD Radeon HD 7970 AMD Radeon HD 7970 GHz Edition AMD Radeon HD 7990 AMD Radeon HD 8950 AMD Radeon HD 8970 AMD Radeon HD 8990 AMD Radeon R9 280 AMD Radeon R9 280X CTS Version: 1.3.9.2 Driver: Mesa/RADV Product Family: RADV_TAHITI CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz OS: Linux 6.11.1-zen1-1-zen x86_64 Software Freedom
A Shader Storage Buffer Object is a Buffer Object that is used to store and retrieve data from within the OpenGL Shading Language. SSBOs are a lot like Uniform Buffer Objects. Shader storage blocks are defined by Interface Block (GLSL)s in almost the same way as uniform blocks. Buffer objects that store SSBOs are bound to SSBO binding points, just as buffer objects for uniforms are bound to UBO bi
Quite a few websites show the same mistakes and the mistakes presented in their tutorials are copied and pasted by those who want to learn OpenGL. This page has been created so that newcomers understand GL programming a little better instead of working by trial and error. There are also other articles explaining common mistakes: Common Mistakes in GLSL Unexpected Results you can get when using Ope
Portable, Power-efficient Vision Processing OpenVX™ is an open, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time use cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object
Name: COLLADA DOM Purpose: Low level API Last updated: December 4, 2008 Current version: 2.2.0 Status: Production/Stable OS: Platform-Independent Forum Report bugs Maintainer: Du Hung Hou Contact for technical issues: The COLLADA Document Object Model (COLLADA DOM) is an application programming interface (API) that provides a C++ object representation of a COLLADA XML instance document. The DOM is
Heterogeneous parallel computing in HTML5 web browsers WebCL 1.0 defines a JavaScript binding to the Khronos OpenCL standard for heterogeneous parallel computing. WebCL enables web applications to harness GPU and multi-core CPU parallel processing from within a Web browser, enabling significant acceleration of applications such as image and video processing and advanced physics for WebGL games. We
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