Shader "Custom/RadiusShader" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} _Center("Center", Vector) = (0,0,0,0) _Radius("Radius",Float) = 0.5 _RadiusColor("Radius Color",Color) = (1,0,0,1) _RadiusWidth("Radius Width",Float) = 2 _RadiusPower("RadiusPower",Range(0,10)) = 2 _RadiusSpeed("RadiusSpeed",Range(0,100)) = 50 } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM // Phy